Here is the process I went through when creating my very own League of Legends tower! This was originally for a polycount contest but ended up being used for a look development assignment.
Process for creating this murky cove!
More stuff!
Thursday, October 15, 2015
Here are some shots of my mausoleum, rendered in Marmoset Toolbag 2
I've updated my reel! I wish I could embed vimeo videos onto this blog... :( You'll be able to check out how my latest environment ended up and my arcade stick :D
I still have a few things to fix / update but I think I've come a long way since starting Gnomon! It is exciting to see my school career come to an end and my work career start.
Thursday, July 30, 2015
a quick progress shot. Tons more to do. More lighting. More materials. More textures More more more!
Sunday, July 26, 2015
project update! Brought this baby into unreal and did some test lighting. Coming along pretty decently!
Current Demo Reel project that I am working on. almost 1 week in, going to try to finish up the modeling this week. Concept by the glorious Conar Cross!
Props and weapons class homework
Week 1 of this class was to make a high res prop that we could find around our house. Naturally I had to make my arcade stick. This one will be fun! Screenshots of the highres and lowres with normals next to each other. I was supposed to just start the lowres this week but I just couldn't stop haha